The chapters shall be structuring that information logically, so that as one proceeds through the outlined chapters, the information is easily digestible.
Rather than needlessly mirroring the information on UDN this blog will simply hyperlink to the necessary resource. Therefore when necessary this document will provides it's own original source material to properly explain recently implemented concepts and new features. While UDN provides a wealth of resources on the UDK engine it is sometimes incomplete or in some instances dated ( and in some rarer cases erroneous ). While it utilizing the comprehensive documentation found on UDN ( the Unreal Development Network ) it also refers to other sources, which have been tested and verified. This blog is meant to serve as an introduction and reference to UDK. History of Epic Mega Games, it's Founder Tom Sweeney, and the game engine that helped define the First Person Shooter ( FPS ) genre.